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The Space Marine
Wulfen Company
by Michael Murphy (To
use the Wulfen army list both Codex: Space Marines and Codex: Space
Wolves are needed)
Special
Rules Wulfen
armies follow the following Space Wolf rules as well as their own
special rules. 1.
And They Shall Know No Fear 2.
Acute senses The
following rules are either exclusive to the Wulfen or are modified Space
Wolf rules. 1.
No Drop Pods: No
Wulfen units may use drop pods. 2.
Will Not Teleport:
No
Wulfen units may teleport into play. 3.Counter
Attack:
To Wulfen, attack is the best form of defense. When attacked unengaged
Wulfen models in the assaulted unit
may move into base contact with their attackers, if within
6", and will count as charging. 4.
Fenrisan Wolves: The
wolves of Fenris are vicious predators. It is often the case that a Wolf
Lord will attempt to bend a pack of these wolves to his will, by
defeating the pack leader in close combat. The pack will then accompany
him into battle. A Wulfen character may be accompanied into combat by up
to four of these creatures. Also, so close have the mutating and
degenerate Wulfen become to wolves as the change overcomes them that it
is sometimes the case that a unit of Wulfen warriors is accompanied to
battle by some of these dangerous predators. At the start of a battle
roll a D6 for each unit in your army, if you roll a 1 or a 6 the unit is
joined by D3 wolves. (Note, these wolves must be represented by suitable
models) 5.
Curse of the Wulfen:
The Wulfen simply do not know the meaning of fear,and will automatically
pass all Morale or Pinning tests and may ignore opposing troops that can
cause an opponent to automatically fall back. 6.
No Vehicles:
The Wulfen will not fight alongside
vehicles (Vehicles
include tanks, skimmers and transports. An exception to this rule
is the special character Dreadnought detailed later) 7.
Hate Vehicles:
As the Wulfens genetic mutation becomes more pronounced, they become
more alike in nature to the wolves that they take their name from. This
leads to an almost instinctive hatred of all 'metallic monstrosities'.
While most units in the 40K universe test for tank shock the Wulfen do
not. Instead if attacked or tank shocked by a vehicle (this includes
tanks, skimmers ,transports) wulfen units may chose to make a special
attack instead of their usual ones. This special attack consists of D6
attacks at double strength (to a maximum of S10)with 1D6 armour
penetration. Wulfen units may also choose to make this special attack
when assaulting a vehicle. Unfortunately if the Wulfen are tank shocked
and the vehicle survives the Wulfen attempts to stop or destroy it, then
the unit is wiped out (so, in essence the Wulfen must get a result of
immobilised, stunned or destroyed on the damage chart to survive the
tank shock). The Wulfen are not wiped out if they fail to stop the
vehicle if they were the ones who assaulted. Note, Wulfen when tank
shocked must always attempt to destroy the vehicle, they may not take a
leadership test to dodge from the tanks path. 8.
Wulfen Berserk Charge:
The Wulfen are crazed warriors, whose
ferocious charges can often overrun the enemy with pure power. A Wulfen
units gets +D6 attacks when it charges. These attacks are worked out
with the stats and equipment that most of the unit use, e.g. A Wulfen
pack armed with close combat weapons, led by a Wulfen character armed
with a power weapon charges, the unit gains +D6 attacks and these
attacks are worked out using the weapon skill and strength of the Wulfen
warriors, not the characters, and with close combat weapons. 9.
Erratic Movement:
Wulfen movement is different from
other troop types. All Wulfen models move 2D6" in the movement
phase, and can charge up to 6" in the assault phase. This
represents the erratic nature of these warriors as they become more and
more wolf like. Wulfen may only move normally if they are led by a
Wulfen Priest. 10. Wulfen Anomosity: As the Wulfen become more wolf like they can begin to see their fellow Wulfen Packs as 'rivals'. This can lead to bitter fighting between the packs. Wulfen packs within 3" of each other must take a standard leadership test,and if they fail they must roll a D6 and check the result on the Wulfen Animosity Table. If Wulfen units become involved in a close combat with the same enemy unit they must both once again take a leadership test, if they fail they roll a D6 and check on the Wulfen Combat Table. Wulfen
Anomosity Table
Wulfen
Combat Table
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