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The Space Marine
Wulfen Company
by Michael Murphy Wulfen
Armoury
A
character may carry up to two weapons, but only one of these may be a two
-handed weapon. Within these limits, a character may replace any weapons
he has with weapons from the Armoury. In addition, each character may
select up to 100 points of wargear. You may not take duplicate weapons for
the same model. The Armoury includes two points values for each model; the
first is used for Mark of the Wulfen Wolf Guard, the second (usually
higher) value is used for all other models that are allowed to choose
equipment from the Armoury. (M.of.W
= Mark of Wulfen Models)
Weapons
and Wargear effect Runic
Weapon: Same effect as a Force Weapon Frost
Blade or Axe: Counts as a power weapon with +1strength. Twin
Hand Flamers: These flamers act together with the same effect as a flamer,
but may be used in close combat where they give the same effect as a power
weapon, as they as a pair they also grant +1 attack. Healing
Potions And Balms: Same effect as Narthecium. Wolf
Charm: May re-roll one failed save. Wolf
Tooth Necklace: Hit in Close Combat on 3+ regardless of weapon skill of
opponent. Shaman
Charm: May re-roll a failed psychic test. |
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