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Ultramarine Veteran
Tyranid Hunter Squad Entered into the Ultramarine Veteran Hunter Competition April 2001 by Joseph Channon and Michael T. Wei Na
Of all the Marine chapters of the Imperium, it is the Ultramarines who have had the longest and most bitter relationship with the Tyranid race. Since Hive fleet Behemoth first attacked Ultramar the Ultramarines have hated the Tyranids, and so they more than any other chapter have taken special training measures to deal with this alien threat. Chaplain Cassius personally supervises the training 1st Veteran Squad Caelius: 225 pts
An
Ultramarines army of any size may include the 1st Veteran
Squad Caelius if fighting Tyranids. If you decide to include them then
they count as one of the elites choices for the army. The squad must be
used exactly as below, and may not be given additional equipment from
the Space Marine armoury. The 1st Veteran Squad Caelius may
be used regardless of whether the players have agreed to the use of
special characters. Squad:
The squad consists of Veteran Sergeant Caelius and 4 Veteran Space
Marines. Equipment:
Boltgun, frag grenades, krak grenades, Terminator honours, one Marine
replaces his Boltgun with a flamer. In addition Caelius is armed with a
power weapon, Auspex and Purity seals. Special
Rules: Fearless:
The squad has survived countless
encounters with the Tyranid race, seeing many things that would make
lesser men go insane through fear. Nothing that the Tyranids can throw
at them will even surprise them. When fighting Tyranids the squad will
never fall back, they are assumed to automatically pass any morale
checks they are required to make even against attacks which normally
force their target to automatically fall back. The squad cannot be
pinned. Hatred:
Throughout their many encounters
with the Tyranids, the squad has learned to loathe these creatures to
such an extent that in close combat they always hit on a 3+ regardless
of their opponent’s weapon skill. Specific targeting: When rolling to wound against a Tyranid unit, if the weak spot of the creature is identified by the Ultramarine player (as on page 45 of “Codex Tyranids”*) the unit may re-roll its dice to wound taken using boltguns or during close combat. If the second roll still fails to wound then it may not be rolled again. Mutable genus creatures, Old One Eye and The Red Terror count as the generic type of creature that they represent (e.g. The Red Terror as a Ravener). The Ultramarine player may not look at page 45 of “Codex Tyranids” during the game, however he may do so before or after. Summary of specific targeting: Hellfire Rounds: The 1st Veteran Squad are armed with a limited supply of hellfire shells. These shells contain mutagenic acid which is specifically designed to take out large Tyranid creatures. Once per game, the squad may opt to fire their hellfire rounds instead of firing normally. Hellfire rounds are treated as a normal bolter shots but always wound a roll of 4+. The squad must remain stationary to use hellfire shells and may not rapid fire as these shells require special attention when loading. Squad Markings |
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| Ultramarine Tyranid Hunters | ||||||||||||||||||||||||||||||||||||||||||||
| Sword Brethen | ||||||||||||||||||||||||||||||||||||||||||||
| Master of the Ravenwing Bike | ||||||||||||||||||||||||||||||||||||||||||||
| The Ironwing | ||||||||||||||||||||||||||||||||||||||||||||
| The Wulfen Company | ||||||||||||||||||||||||||||||||||||||||||||
| Alternative Dark Angels List | ||||||||||||||||||||||||||||||||||||||||||||
| 40k 3.5 | ||||||||||||||||||||||||||||||||||||||||||||
| Codex: Adeptus Mechanicus | ||||||||||||||||||||||||||||||||||||||||||||
| Ceryion's Elven Guard | ||||||||||||||||||||||||||||||||||||||||||||
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