Battlefleet Gothic Warhammer 40,000 Warhammer Fantasy

Necromunda

Inquisitor

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Pit Slave Techno

They techno is quite expensive at 90 creds, and although he has poor stats (WS 2 and BS 2), he is an invaluable addition to the gang. He’s the one who keeps all the other pit slaves (as it were) ‘up and running’ by oiling all their parts and fixing chains and bits. To be able to regraft other bionics onto another model you must have a pit slave techno. He can also save you quite a few creds in the long run, because if one of your models suffers an injury to their arm that is the weapon arm then normally it is destroyed, but if the techno can roll a 6+ then the weapon is not destroyed. The model comes with a plasma gun and although he has a poor BS I usually leave him with this and try and get in a lucky shot from afar while he sits back in cover out of harms way.

 

Necromunda

 
       
 

Pit Slaves

 
  Chief  
  Techno  
 

Slaves

 
       
       
       
       
       
       
       
         
       
 

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This page was designed by: 
Michael T. W. Na
Joseph Channon
Anthony Flynn

 
           
       

 
         

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