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| Battlefleet Gothic | Warhammer 40,000 | Warhammer Fantasy | Inquisitor |
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Pit
Slave Techno
They
techno is quite expensive at 90 creds, and although he has poor stats
(WS 2 and BS 2), he is an invaluable addition to the gang. He’s the
one who keeps all the other pit slaves (as it were) ‘up and running’
by oiling all their parts and fixing chains and bits. To be able to
regraft other bionics onto another model you must have a pit slave
techno. He can also save you quite a few creds in the long run, because
if one of your models suffers an injury to their arm that is the weapon
arm then normally it is destroyed, but if the techno can roll a 6+ then
the weapon is not destroyed. The model comes with a plasma gun and
although he has a poor BS I usually leave him with this and try and get
in a lucky shot from afar while he sits back in cover out of harms way. |
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