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| Battlefleet Gothic | Warhammer 40,000 | Warhammer Fantasy | Inquisitor |
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Pit
Slave Gangs
Pit
slaves are tough warriors who have both flesh and mental grafted to one
another making them more machines than men, but they were not always
like this. At one time they could have been an outlaw, caught by the
guilders and this was their punishment, or perhaps they were an innocent
bystander who was in the wrong place at the wrong time and wound up in
this unfortunate situation. Either way, the guilders do not care but
instead think of them as their property, as objects, used to satisfy
their greed. The
guilders take captured prisoners and graft tools onto their limbs so
that they may be used to work in the mines, each with a different tool
for a different purpose. Sometimes though, a slave may make a break for
freedom, or maybe their will be many slaves trying to escape at the same
time. Once out though they will use their implants to their advantage,
and get revenge upon those who put them in such a tragic state. Pit
slaves are my favourite Necromunda gang, as I really like robots and
cyborgs and the like (the scary thing is that I don’t know why!!!).
Pit slave gangs are an outlaw gang, and like most outlaw gangs they are
rather different to ordinary gangs, such as the Van saar or Orlocks
(well DUH, they do have bloody drills for arms). Unlike most gangs, they
do not have heavies or juves and of all the gangs they have the smallest
selection of troops. The three units are the leader (whose very hard),
the techno (who does all the worky bits) and the basic pit slave (who ,
for a basic troop, is pretty hard). As
they are an outlaw gang they suffer greatly from lack of funds, although
this is made up for in their variety of special rules. Like other outlaw
gangs they can forage, although they get –1 to the roll as they are
quite noisy, but this is cancelled out by the fact that they only need 2
creds worth of food instead of 3 as they are partly machine. They also
have the option of taking off a captured character’s bionic implants
and regrafting them onto themselves. They also all have the escape
artist skill, which means they can never be captured which is very
useful for an outlaw gang as the lack of funds means you usually won’t
have enough to purchase another warrior.
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