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| Battlefleet Gothic | Warhammer 40,000 | Warhammer Fantasy | Inquisitor |
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Pit
Slave Chief
Make
no mistake, this guy is very hard. He has the option of taking not 1,
but 2 pit slave close combat weapons as well as another free arm to hold
another weapon. Like all pit slaves, a chief is a hardened warrior, and
to represent this he is allowed one free roll on the experience table. I
usually arm my chief with a chainsaw, a rock drill and a plasma pistol.
The plasma pistol is because he has quite a good BS ands it is quite a
powerful pistol and so I make use of his good shooting skill. The
chainsaw is used to parry enemies, making him much more of a match in
combat. The rock drill is good for him, because his good WS means that
he’ll probably get lots of hits in combat, and the rock drill can be
used to exchange all of his hits into a single powerful and devastating
hit. This is useful against tougher targets such as scalies. The fact
that he has three close combat weapons means that he gets +2 attacks in
combat, so when he charges he’s at WS 5 with 3 attacks and a parry
(yes, he is rather good at combat, Mwahahahahahaha, Fwahahahahaha,
KYAHAHAHAHAHAHAHA, um sorry got a bit carried away there).
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