Battlefleet Gothic Warhammer 40,000 Warhammer Fantasy

Necromunda

Inquisitor

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Pit Slave Chief

Make no mistake, this guy is very hard. He has the option of taking not 1, but 2 pit slave close combat weapons as well as another free arm to hold another weapon. Like all pit slaves, a chief is a hardened warrior, and to represent this he is allowed one free roll on the experience table. I usually arm my chief with a chainsaw, a rock drill and a plasma pistol. The plasma pistol is because he has quite a good BS ands it is quite a powerful pistol and so I make use of his good shooting skill. The chainsaw is used to parry enemies, making him much more of a match in combat. The rock drill is good for him, because his good WS means that he’ll probably get lots of hits in combat, and the rock drill can be used to exchange all of his hits into a single powerful and devastating hit. This is useful against tougher targets such as scalies. The fact that he has three close combat weapons means that he gets +2 attacks in combat, so when he charges he’s at WS 5 with 3 attacks and a parry (yes, he is rather good at combat, Mwahahahahahaha, Fwahahahahaha, KYAHAHAHAHAHAHAHA, um sorry got a bit carried away there).

   

 

 

Necromunda

 
       
 

Pit Slaves

 
  Chief  
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Slaves

 
       
       
       
       
       
       
       
         
       
 

please don't look at this

 

This page was designed by: 
Michael T. W. Na
Joseph Channon
Anthony Flynn

 
           
       

 
         

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