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| Battlefleet Gothic | Warhammer 40,000 | Warhammer Fantasy | Inquisitor |
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Iron
Warriors Marines (close combat) The option of being
able to equip normal marines with close combat weapons can be a big
advantage. I like to take a big unit of 10 marines, one with a flamer
and the other a champion with a powerfist, put them in a rhino and use
them to support my terminators in combat or use them to counter attack
in one of my tactical squads is charged. When they charge, they get a
massive 26 attacks and usually needing 4+ to hit and 4+ to wound. On
average (against Space Marines) your going to get 13 hits, 6 or 7
wounds, and they’ll save about 4 so you’ll be killing about 2 or 3,
may not sound too good but that’s why you have the powerfist. Giving
him spiky bits means that you’re likely to kill about 3 marines. |
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