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Rokk n'Drokk, Ogryn Bodyguard

By Phillip Clough 
catachandw@hotmail.com

Rokk is right handed

Equipment: Great Hammer; Ripper Gun with 3 reloads; 2 Ogryn Fragmentation Grenades (demo charges); Carapace Armour on chest; Flack Armour to abdomen; legs and groin.

Special Abilities: Fearsome, Force of Will, Furious Assault, Nerves of Steel, True Grit.

‘Fear of the Dark’. To enter a building or sealed area the ogryn has to pass a base Willpower test. (+20 for commander present)  

‘Thick Skull’. Ogryns have developed an incredibly hardy bone structure over the millennia. This means Ogryns do not benefit from bonuses to Sagacity tests, but they also cannot be stunned.         

‘Ogryn Stealth…’. Ogryns are not the quietest of creatures. It is +20% to detect them.

‘Righteous Frenzy’. If  the Word of The Emperor skill is used within hearing range of the Ogryn it will incense them into rampaging over heretics. Treat the reaction as ‘Slaught drug ( No permanent side-effects) which lasts for D6 turns. When the Ogryn goes this mental they are erratic to control at best, play the character accordingly.

 

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Rokk

74

43

335

266

50

61

50

92

48

 

 

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