Battlefleet Gothic Warhammer 40,000 Warhammer Fantasy

Necromunda

Inquisitor

 kjijijijjijijijijijijijello e  Home

 
 

      w a r h a m m e r   f a n t a s y 

 

 

    

       
 

High Elf Archers

One of the most numerous of High Elf units are archers. These units perform an important role in a general's plans. They soften up the enemy with their arrows before the rest of the army gets to grip with them. High Elves are renowned for their accuracy with the bow. A High Elf general would be foolish not to make use of one of their best resources. 

I have four units of 20 archers. Two of these units have a command group however they are lead by a standard leader. A champion for one of these units is far too expensive. 4 archers can be bought for the price of one champion. I rarely field all 80 archers at once as this often takes up a lost of points. A high elf is one of the most expensive troop types in the game. However when I do field all four of the units it is an impressive sight to behold. I can get 80 shots a turn out of these units and with the Lothern Seaguard and the rest of my army I can have over a 100 bow shots a turn. Even with only strength 3 I would like to see any opposing unit to stand up to that.

So far my archers have done well in games. I try to include as many archers as I can in my games.  The theory is if one rolls enough dice you will get some kills. At least that's the theory. :-)

 

High Elves

 
       
 

High Elf Prince

 
 

High Elf Mage

 
 

Archers

 
 

Spearmen

 
 

Lothern Seaguard

 
 

Silver Helms

 
 

Tiranoc Chariots

 
 

Ellyrian Reavers

 
 

Shadow Warriors

 
 

White Lion

 
 

Repeater Bolt Thrower

 
       
       
       
       
       
       
         
       
 

please don't look at this

 

This page was designed by: 
Michael T. W. Na
Joseph Channon
Anthony Flynn

 
           
       

 
         

  Top