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Turn
1:
Black
Templars:
Turn
one began with the black templars taking up strategic positions around the
ruins, because they had arrived by drop pods there was not much effective
shooting. The little shooting that did occur caused the death of 1
Zoanthrope, 1 ripper swarm and reduced another swarm to 1 wound.
Tyranids:
The
entire army swarmed forwards, with the monsters coming at the templars
from all sides. In the shooting phase the biovores missed completely
(setting their standard for the rest of the game). The two surviving
Zoanthropes fired their warp blasts at the nearest squad, killing a total
of 3 marines and a neophyte leaving only 2 left alive.
Turn
2:
Black
Templars:
Again
shooting proved to be largely ineffective with the only thing of note
being the death of another ripper swarm and the carnifex losing a wound to
a plasma gun.
In
the assault phase two marines ran into the carnifex and caused another
wound. In return the carnifex missed with all 3 of its attacks leaving the
marines victorious for now.
Tyranids:
Again
the entire army surged forward, with the Genestealers on the north side
ready to assault if they rolled highly enough on the fleet of foot (I was
using the new Genestealer rules from the cult army list-Joe).
In
the shooting phase, the surviving Zoanthrope killed two more marines from
the squad with the power fist and the hive tyrants failed to do any damage
with their venom cannons.
The
Genestealers rolled a 4 for their fleet of foot and this left them in
assault range of the squad on the hill.
The
Genestealers charged in, and two Lictors on the opposite edge of the board
also tried to assault. However the Lictors had to pass through a forest in
order to reach the marines but neither rolled highly enough on their
difficult terrain tests.
In
the combat on the hill, the Genestealers lashed out with incredible
ferocity and annihilated their target before they could raise a hand to
protect themselves. The Carnifex suffered another wound and then crushed
both marines with its massive claws.
Unfortunately
the Genestealers only rolled a 3 for their sweeping advance and so couldn’t
reach the command squad, which was right next to them.
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