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Preparing
an Army for a Tournament There
are three ways in which one can approach a tournament army. Model led,
which involves choosing an army which you basically like the look of and
which models you would really like to paint, background led which is
where you enjoy reading the history of the army and create a really
characterful army and finally there is the power led army. This entails
creating an army purely designed to win at all costs (the cost being the
opponent’s enjoyment). The
first method, model led is my personal favourite way of collecting an
army. There is nothing like opening a new White Dwarf, staring at the
new models and saying ‘I have to collect that army now’. The way to
start an army with this approach is to just buy what models you like the
look of and paint them. Come the tournament you will just have to create
an army list around the models you currently have. It may not be the
most effective army but certainly will look good and therefore you will
score high points in this area. My
suggestion for model led armies: Eldar Both
armies display great models and lack numbers. Therefore you can spend a
long time painting each one. The Space Marines probably contain some of
the best models in Games Workshops range, most notably the Land Raider
and the Terminator Captain. The Eldar have stunning plastic kits plus
you can really go to town when painting them. The
second method is probably the hardest in my view. Creating an army for
tournament is very difficult because you never know what the judge will
be looking for. The tournaments in which I have attended tend to look
for themed armies rather than characterful armies. This is wrong as an
army can be themed but completely and utterly beardy. A fine example of
this would be an all banshee army. This army picked up top marks for
selection but was as beardy as hell and completely out of character. A
more characterful army would include squads from all of the aspects. Characterful
armies require a lot of planning. It is usually best to go through every
White Dwarf and rulebook in order to get a feel for the army. Once you
have done this draw up a few army lists. Often getting opinions from
other players through gaming groups or the Internet should help you
refine the army. From
time to time a player can capture the spirit of the army while keeping
to a theme. An example is that of Daniel Galpin’s Stompa army. The
Stompa are renowned for using lots of walkers. He took nine killer cans
but excluded the use of all fast attack choice. The army remained in
character but had a unique theme to it. My
suggestion for background led armies Ork
Clan army e.g. A Bad Moon army including tooled up characters The
third and final way to collect an army is to design it purely to win. In
my experience this is this only way that a player will have a chance of
doing remotely well in the gaming part. A lot of people take beardy
armies to the tournament which completely wipe the floor with everyone
else. If you want to compete with them the only way is to power game.
Now and again a characterful army will be beat one of these tournament
based armies but this occurrence is extremely rare. To
begin the process of creating a tournament winning army is first to gain
a sound knowledge of the rules. Also read the rules of the tournament
carefully. With this in mind you can tailor the army to suit the rules.
The current edition of 40k places the emphasis on close combat. Shooting
armies such as Guard never do well as they rely on shooting and rarely
capture quarters. The
best armies to power game with are: Blood
Angels (Flesh Tearers in particular) As
you can see these armies are close combat based. This is because close
combat allows you to attack in your opponents turn, effectively doubling
the damage potential. Close combat units are also much better at taking
quarters, increasing your chances of winning. A
good piece to have when taking a beardy Marine army would be an Eversor
assassin. At 95 points it is a steal. In my opinion all Assassins should
be banned from tournament play. They are far too good. The Marine armies
also benefit from the fact that they can always rally. The break point
of a Marine army is achieved much less quickly than most. Note
that out of the six hardest armies out there four of them are Eldar.
While creating characterful armies the lists allow significant rule
bending. The Eldar have probably the hardest units and combinations
available. Ideas include a unit of three warwalkers armed with
starcannons and a Farseer with guide. Well
there you have it, three ways to collect an army. I would recommend you
try a little of all three although not too much of the power gaming
side. Create a characterful force, paint it well and the tournament
should be enjoyable. |
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| Creating a Tournament Army | ||||||||||||||
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