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40k 3.5 Introduction
The Realm of Fantasy does not accept any
liability for this alternative version of 40k.
By Chris Bray Loudmouthx@Hotmail.com
These rules are a modified version of the 40k rules published by
Games Workshop, and there is no challenge being made to their ownership of those rules. More legal stuff, etc.
This rule set is a work in progress and I fully believe that there will still be many changes to them. I encourage you to make changes that you and
your gaming group feel the need to make. More importantly I hope any suggestions, changes, questions, comments, and complaints will be directed
towards myself.
Try these rules with smaller armies, but keep the table size the same, if not a bit bigger.
I've already allowed more movement in the game, I don't know how more will affect it. Though I do believe that the Forced Marching rules will be needed
if playing on a very large area, such as a floor.
Forced March: A unit may Force March if there are no enemy units within 24" at the start of the unit's
activation. A Forced March uses up both of the unit's actions. While Force Marching, the unit may not move through
Difficult terrain, but Skimmers and Jump Packs may move over it as long as the unit does not start or end the Force March in Difficult terrain. When a
unit Force Marches it moves three times its normal Movement distance. However, the active unit may not end its Force March within 12" of an enemy
unit. Units that have the Fleet of Foot special rule Force March four times their normal Movement distance. If the unit is question takes any casualties
before it is next activated (in the next Game-Turn) then it must make a Morale check at the start of its Turn. Vehicles that Force March and take
damage results of either Immobilized or Crew Stunned before their next Turn count as Vehicle Destroyed.
Download
as a zip file
right mouse click on the link and select 'save target as'
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